Literary and game program “Journey through the pages of your favorite books. Original scenarios for the summer camp Entertainment game program for the library day

AT library to them. N.I. Polorussova-Shelebi passed with the guys of the microdistrict game program called "Parade of Literary Heroes" (18 people). The children were invited to take part in the Guess the Hero music and song contest, during which they recognized Pinocchio, Duremar, Tortila the turtle, the merman, the Mammoth, the turtle and the lion cub, the Scarecrow-Miauchel, the cat Leopold. Those who came with pleasure guessed the senders of the lost telegrams, participated in the pantomime contest "Know Me", solved the questions of a literary quiz on the knowledge of fairy-tale characters. Fizminutka with the guys passed under the energetic song of grandmothers Yozhek.


The information was prepared by Svetlana Ivanova.

AT children's and youth library for residents of the neighborhood competitive game program"Fairy Kaleidoscope".
On this day, the children traveled around the fairyland, visiting the games halt, the Winnie the Pooh theatrical edge, having a rest in the clearing of mysteries by V. Oseeva and others. During the trip, they talked about their favorite works, answered the questions of the proposed quiz. So, at the stop of V. Suteev's fairy tales, blindfolded children tried not only apples from the Hare's bag, but also carrots, cabbage, pumpkin. At the stop "Connoisseurs of Nature" they recalled V. Garshin's fairy tale "The Traveler Frog" and solved a crossword puzzle. At a halt, R. Raspe, following the example of Baron Munchausen, took part in the "Air Volleyball" competition, and in a music competition, together with Dunno, they performed the song "A grasshopper was sitting in the grass." The trip ended with watching the film "Carousel".
The event was attended by 14 people.

The information was prepared by Anzhelika Igoshina.

Library of family reading them. S. Marshak invited schoolchildren to make a trip for the treasures of pirates "Znayki on vacation". Difficult tests awaited the children along the way.
Divided into teams, the Jackdaw and Tornado ships set off. Soon I had to fight with the pirates. With accurate shots - with correct answers, the teams disabled the enemy ships. The ship's doctors quickly bandaged the wounded sailors, and the cooks, having washed their hands well, tried to quickly feed the crew with tangerines.
The rest of the way ran along the island. It was necessary to throw stones at the pit and repair the bridge, go through a dark cave, overcome the swamp, feed the dragon with toys and build a wall to hide from Koshchei the Deathless.
In the last task, it was necessary to find the coveted chest under the portrait of the person whose name the library bears. Of course, the children immediately guessed that this was a portrait of Samuil Yakovlevich Marshak. The winners received the grand prize, but no one left without a sweet treat. The game was attended by 24 people.

The information was prepared by Natalia Zebrova.

AT library to them. N. Nosova a real game sensation was organized for library visitors - game time "How Mom and Dad Played". The reading room was literally littered with games, jigsaw puzzles of various sizes, desktop walkers and find books. Elena Shompalova, the leader of the playground, played a variety of games with the children, taught them to play the games "Find the number in the palm of your hand" and sea battle. The most active girls demanded a book quiz. The most unusual thing was that today the corridor in front of the reading room has turned into a real courtyard. We chalked out Classics on the floor, jumped rope and even played Frogs. The children were very surprised that their parents used to play these games as well. The most modest guys studied the wonderful book "Funny Hide-and-Seek on Vacation" or simply drew dinosaurs. The game day was attended by 10 children.

The information was prepared by Elena Shompalova.

AT Family Reading Library named after V. Davydov-Anatri folklore gatherings "We play and sing" took place. First, the presenter Alevtina Vladimirova spoke about the ancient custom of the Russian people. The children learned that in the old days, gatherings could not do without songs and games. Then the young readers of the library actively participated in various competitions: "Continue the proverb and saying", "Guess the riddle", "Guess from which fairy tale". Children also competed in the ability to quickly and clearly pronounce tongue twisters. Under Russian folk songs they played funny Games played by our great-grandparents.

The information was prepared by Alevtina Vladimirova.

AT family reading library A. Nikolaeva 11 people came to the bibliogame-walker.
While watching an interactive slide presentation, the children got acquainted with hand gestures, so that later in practice they could complete the task of composing still lifes from prepared objects, for example, one picture contained a book, a clock and a pencil, with the help of hands it was necessary to depict these objects.
The guys visited the book city called "Library", wandered along the "Knowledge" Avenue, guessing riddles, visited the "Knizhnaya" street, which is on the subscription, looked for books on demand, visited the heart of the library, the "Russian heritage" passage, the repository of encyclopedias. And on the Boulevard "Healthy Reading" held a physical education session.

The information was prepared by Lyudmila Filippova.

AT central library. Y. Gagarina passed the Literary Field of Miracles "One tale, two tales ...". Children of the microdistrict (13 people) were invited to the event. To select the participants of the game, a quiz was held among the guys. As a result, 9 people were selected who took part in the intellectual game. The children showed their knowledge in the field of fairy tales and their authors. The most erudite participant advanced to the final. The event ended with the awarding of the winner and active participants of the quiz. After the award ceremony, the children did not want to go home and the day of gaming meetings in the library did not end there, the children communicated with enthusiasm and played board games.

Information prepared by: Tatyana Nazarova.

AT library to them. P. Khuzangaya held a checkers tournament "Visiting the Checkers Lady". Young readers of the Ivanovsky microdistrict came to visit the Checkerboard Lady. 14 participants fought for the right to be called the best. The tournament was held in two stages. At the first stage, leaders were identified, at the second they fought for prizes. In a difficult struggle in the game of Russian checkers, the leaders were determined, they were Lena Andreeva - 1st place, Sergey Platonov - 2nd place, Anya Anikina - 3rd place. The tournament turned out to be interesting and tense. The winners were awarded certificates and all participants received sweet prizes. The tournament went just fine, leaving warm memories for all the participants.

The information was prepared by Olga Mironova.

Presenter 1. Good afternoon! We are glad to welcome you to the game program "Fun Kaleidoscope".

Presenter 2. Remember the kaleidoscope - this cute magical toy from your childhood. You look through a small hole, and behind it is a magical world. Slightly turned - and the pattern has changed beyond recognition.

Presenter 1. Already later, having matured, we learned that a kaleidoscope is just a set of colored glass and a triangular mirror prism. And let's look into this mirror prism, and what will we see there?

Presenter 2. What does the magical world of a kaleidoscope consist of? First of all, let's find out the color scheme, in our kaleidoscope three primary colors are used, and which ones, we will now find out.

Game “Red, yellow, green”

I explain the rules of the game. When I show a green card - everyone stomps, a yellow one - everyone clap, a red one - they are silent. Shows cards, participants perform actions.

Presenter 1. So we learned what 3 primary colors underlie our kaleidoscope.

Presenter 2. What magical patterns do our colors add up to or maybe these are colorful and mysterious paintings. Now you have to guess what is shown in our kaleidoscope. We call 12 people, divide into 2 teams of 6 people.

Game "Artists"

Sheets of paper are attached to the wall at knee height according to the number of teams. Participants are given markers. The goal is to draw an object without saying a word (of a person). Each participant takes turns. The last name is the drawing.

Presenter 1. As you can see, our magical kaleidoscope is inhabited by residents, but the trouble is, the hairstyles of our residents are messed up. Let's help them.

“Relay Race Malvina”

8 people are invited. (4 boys, 4 girls). Two teams line up in two columns one at a time (boy - girl - boy - girl). The first player, on a signal, turns around and ties a long hairband around the head of the next player. Then, the second player unties the bow, turns around and ties the ribbon around the head of the next player. So, until the last player unties the tape.

Presenter 2. So we saw what kind of inhabitants live in our magical kaleidoscope.

Presenter 1. And what language do they speak?

We call 10 people, 2 teams

Game "Gossip"

Each player is given word endings. The first half of the words are written on the pieces of paper in the box. The task of the players is to attach a piece of paper with the beginning of the word to the desired ending. The box is passed from one ending to another.

Presenter 2. Well, we have visited the magical world of a kaleidoscope. And now let's see how our kaleidoscope will turn out, and what pattern it will have, and for this we will create it ourselves. There is a poster at the exit, figures of different colors lie nearby. If you liked the program - paint over our kaleidoscope - with a red figure, if it did not cause either delight or disappointment - with yellow, if you did not like everything that is happening here, then feel free to hang a green figure.

Scenario of the 1st round of the competition

"Fun Seekers"

Moderator: Hello, participants of the district contest “Adventurers”. Today we will go on an exciting journey through the country of “COD”, during which you will encounter obstacles that you can easily overcome. But before we go on our journey, we need to get to know each other.

"RESTRUCTURAL"

Divide the children into teams of 8-10 people. The task of each team is to quickly follow the leader's commands. The speed and correctness of execution is evaluated.

  • line up by the initial letter of the names;
  • line up by the initial letter of the surnames;
  • build on the initial letter of the zodiac sign;
  • build on the initial letter of the month in which he was born;
  • unite in groups, those who have a sister, brother;
  • unite in groups, those who have a cat, dog, other house animal.

Host: And now, I will check how well you know each other? A blanket is thrown over the participants. Participants need to name the person who is standing in front of him. Whoever names the fastest, he takes the losing player to his team. The team with the most members wins.

Host: Each team needs to come up with a name for their team, choose a captain.

"Hedgehogs"

One flower, two flowers
Hedgehogs, hedgehogs
Forged, forged
Scissors, scissors
Running in place, running in place
Bunnies, Bunnies
Come on together, come on together
Boys, girls.

“Knead, Knead Dough”

The guys stand in a circle, holding hands. Together, repeating the words “Knead, knead the dough” converge as tightly as possible. Under the words “Inflate the bubble, but don’t burst,” they diverge as widely as possible, trying to break the circle, and those who have broken the circle stand in a circle and are already being kneaded. Those in the circle have the right to burst the bubble. The strongest and smartest win.

Host: Now we can safely go on a trip. (We are transported to the country “CODE”, space music sounds). And here is the first hurdle. On the way, we met the inhabitants of the planet, who were bewitched by an evil sorceress. Let's help them.

“At Aunt Mochi”

Children become in a circle and repeat the words and movements after the leader.

Aunt Moti has four sons
Aunt Moti has four sons
They didn't eat, they didn't drink
And they repeated it

The driver calls in turn the parts of the body with which it is necessary to make the shown movements. All movements do not stop.

Presenter: Well, you coped with the witchcraft of the evil sorceress. And so we can rest.

"ATOMS"

Imagine that we are all atoms. The atoms look like this, bend your elbows and press your hands to your shoulders. Atoms are constantly moving and from time to time combine into molecules. The number of atoms in molecules can be different, it will be determined by what number I will name. We all start moving around this room. The molecule looks like this: they stand facing each other with outstretched arms.

“FIND THE EXTRA”

Work on cards in groups. Find an extra word, explain on what basis.

"RAIN"

Let's close our eyes and imagine that the sun is shining brightly outside, but suddenly, a cloud appeared in the sky, which gradually turned into a huge cloud. And so, one drop fell (we knock with one finger of the hand), the second fell, and it started to rain (we knock with all the fingers). Suddenly lightning flashed (clap our hands) and there was thunder (stomp our feet), a strong wind blew. But gradually the rain began to subside, and now 3,2,1 droplets fell on the ground and the sun came out.

Host: So our first trip around the country “CODE” has ended. See you in the second round.

Scenario of the II round of the competition

"Fun Seekers"

Hello, we are glad to welcome you, young seekers, to our hall.

GAME coming out:

hello you guys
You are visiting us
And I will reveal my name to you now
I can't hide my name
After all, you have heard it thousands of times.
You know me by sight
And, being faithful to me,
Accept with delight
Everywhere you take me.
I walk with you to school,
I meet at the yard -
Funny, fun and noisy game.
I heal from all diseases,
And the kids know:
There is nothing better in the world
Medicines than a game.
When you hung up your nose
I'm kidding you
And I'm fast and fun
I'm curing you from boredom.
Now you recognize me
And it's time for you
Say what you guessed
What is my name?
(A GAME)

Well, here we are, getting to know each other. Good afternoon guys. Do you want to travel? Let's close our eyes and count to 5 and move to the planet IGR. (At this time the card is taken out).

Host: So we ended up on the island, and this is a map of the IGR planet. Let's see where we are. (They look at the map where the winner schools of the 1st round are marked). But the second round of the game has already ended, and today we have gathered on the planet of games in order to determine the winners of the second round. And the winners will be determined by the jury. Now let's continue our journey. Are you ready to play?

Listen carefully to the task. It is necessary to repeat the last syllable of the phrase twice, remember?

Get together kids! -pa, pa
The game starts! -pa, pa
Are you always good? - Yes Yes
Or only sometimes? - Yes Yes
How does a rooster crow in the village? - uh, uh
Yes, not an owl, but a rooster! - uh, uh
What time is it? - hour, hour
How much will it be in an hour? - hour, hour
Think, think head! - wa, wa
Tired of answering? - chat, chat
Isn't it time to be quiet? - chat, chat(those who do not repeat the last syllable lost).

Moderator: Dear contestants, look at your invitations. Each invitation has a tree, divide into teams according to the number of apples on the tree.

Competition number 1. There are a lot of words in Russian where, by changing one letter, you can get a new word. For example: night - b points - d points - to points. The teams are given two words each, your task is to continue the line. One player comes up and inserts one letter to make a new word. Whose team quickly and correctly will win.

1 teamcort, -ort, -ort, -ort; mole, -ol, -ol, -ol

2 command, - yen, -yen, -yen; cook, -ok, -ok, -ok

3 command tin, -is, -is, -is; pose, -ose, -ose, -ose

Game: Let's continue our journey.

Dear seekers, unite by the color of your invitation.

Competition number 2. The task of the teams, after conferring, is to prepare the game with spectators and other teams. (5-7 minutes to prepare).

Host: In the meantime, our teams are preparing, we will play a quiz with you. Whoever raises their hand first will answer the question. You will be given 4 possible answers, you must choose the correct one.

  1. What was Karabas-Barabas in charge of? circus, theater, zoo, car park.
  2. What are Italians proud of? statue of liberty, Colosseum stone sculptures, pyramids.
  3. What is the female bow called? Entre, curtsy uh, trick.
  4. Who became the very first pet? cow, mammoth, cat, dog.
  5. Around which table did King Arthur's knights gather? Banquet, card, operational, round.
  6. What is a wireless one-way communication device called? Telegraph, pager, phone, radio.
  7. What is the main symbol of the Olympic Games? Olympic bear, olympic flame, balloons, stadium.
  8. What is the name of a device for soft transportation of goods from air to land? Elevator, crane, catapult, parachute.
  9. What is an old, experienced sailor called? sea ​​serpent, seahorse, sea ​​wolf, sea ​​Devil.

Moderator: Results of the 2nd competition. The team that won, glue the badges. The teams take their places.

Competition number 3. And now our participants will be divided into teams according to the geometric shapes on the invitation. Teams need to tell the fairy tale "Ryaba Hen" in the genre of tragedy, comedy, musical.

While our participants are preparing, we will hold auction "Capital of the World".

Name the capitals of the world. Whoever calls last is the winner.

The team that won, glue the badges. The teams take their places.

Let's see which of the participants has the most stickers, he is the winner, (rewarding).

Each player is given game technology record book and invitation to third round of the competition.

01.06.2010 | We looked at the script 11147 Human

Hama: Three thousand devils! This was still not enough for me. Again tourists were dragged to the island. Urgently changing the sign of the name of the island.
(Flips the sign "Treasure Island" to "Isle of Bad Luck")
So they strive to seize the treasures. My...

Scenarios of game programs "Searchers of entertainment"

01.06.2010 | We looked at the script 14057 Human

Presenter 1. Good afternoon! We are glad to welcome you to the game program "Fun Kaleidoscope".
Presenter 2. Remember the kaleidoscope - this cute magical toy from your childhood. You look through a small hole, and behind it is a magical world. Turned a little...

Game program "Call of the Jungle"

01.06.2010 | We looked at the script 10031 Human

Today is a holiday for the guys
Today will be noisy.
Everyone is talking about it
The school is very friendly!

Why is it in class today
Are the windows on fire?
Because I call the jungle
Guys - "Hello" - they say.

B-2: Hello! We tell you...

Educational game program for children "Up the Magic River"

01.06.2010 | We looked at the script 4989 Human

The hall is a library, on one of the walls of which one can see pictures of a magical forest. An unlucky student comes here, who received a task on Russian fairy tales. The girl does not like to read, but she does not want to get a deuce. About Us...

Game program "Journey to the country of Good"

01.06.2010 | We looked at the script 9167 Human

Today we will make a trip to the country of Good. We will do it on the magic train Appendix. And for starters, you must split into 3 wagons. 1 car - "Sun", 2 - "Rainbow", 3 - "Asterisk". Guys, I forgot the most important thing. ...

Game program "Amusement park of the Jurassic period"

01.06.2010 | We looked at the script 4419 Human

Hello dear guys! Now we will go on an exciting, but very risky journey into the mysterious, unexplored world of dinosaurs. We are going to the distant, distant past of our planet. The park opens its doors wide before you...

Scenario of the game program "Guests from Space"

01.06.2010 | We looked at the script 4914 Human

1 led. Hello dear friends! Today we dedicate our holiday program to Cosmonautics Day.
2 led. On a dark, cloudless night, you can see thousands of stars. The stars are grouped into constellations. And each constellation has its own name. And today to...

For children, the game is the sphere of their social creativity, a testing ground for social and creative self-expression. The game is a search for oneself in a team, society, humanity, access to social experience, culture, repetition of social practice that is understandable.

game elements it is recommended to use it in various events held for children in order to create an emotional mood for the perception of new information, develop the ability to build a dialogue, and contribute to the formation of a figurative idea of ​​the subject.

Minute game- a game element of a thematic conversation or lesson to switch the attention of children younger age, rest, keeping their interest.

Mind games- "What? Where? When? ”, KVN and others. Their advantages are that they involve competition and take place in an informal setting. They give children the opportunity to express themselves and their knowledge. Such games contribute to the acquisition of the experience of collective thinking, develop speed of reaction, and allow you to test your ingenuity and erudition.

situational game- this is a simulation of practical situations, a combination of an element of the game with certain knowledge, is of an improvisational nature. Such games can be used to consolidate legal knowledge among adolescents.

Creative role-playing games It's not just entertainment. The game has a huge heuristic and persuasive potential and is a way of organizing cognitive material. Such games can be used to consolidate the acquired knowledge or as psychological training for teenagers.

literary court . This is a role-playing game that simulates a court session. Participants distribute the roles of judge, defense counsel, prosecutor, court assessors, victims, accused and witnesses. Any literary hero can be the defendant.

Type of reader's conference - press conference - role-playing game. Participants distribute among themselves the roles of representatives of the press and specialists who answer questions.



book-search
book show
Cocktail
Collage
Literary compass
Competent opinion
Composition

Literary composition

Musical composition

The composition is poetic

Stage composition

Competition

Competition of virtuoso criticism

Correspondence competition

Local history competition

Professional competition

Reading Families Competition

Recitation competition

Erudite Competition

Competition-concert

competition-search

Competition-secret

Competition-expedition

Sprint competition

Photo contest

Consultation
Conference

New Year's confetti
The concert is fabulous
Piggy bank of experience
(a form of industrial study)
Kingdom bibliographic
Creative project
Creative laboratory
Tic-tac-toe literary
Round table
Circle

Inform courier

Inform release

Informina

Information minute

book temptation
literary temptation
Trial
Historical turns

To

vegetable marrow
Literary cabinet
Book frame
literary pun
Book constructor
Casino
Calendar
Kaleidoscope of recommendations
Skit
Caravan (
impressions; stories; books)

Carnival(ideas; books)

literary carnival

Cascade of literary pleasures
Cafe literary
Debatable swing
(discussion by two teams of any problem, question)
Classroom hour
Clip review
Club

Club of cheerful and resourceful

Club of cheerful and well-read

Video travel club

discussion club

Club of connoisseurs

Literary Club

Something Lover's Club

Family Reading Club

Travel Games. All of them are performed in imaginary conditions, where all actions and experiences are determined by playing roles. Participants of the game write diaries, letters "from the field", collect a variety of cognitive material. Distinctive feature of these games is the activity of the imagination. Previously, children should study books, maps, reference books, etc. on a specific topic.

The use of puppets and puppetry in promoting the book and reading.

The puppet theater in the children's library acts as a playful form of library work, uniting the theater - the puppet - the book. During the performance, the librarian, having interested the kids in dolls, should then switch their attention to the book and reading. With the help of puppets, you can talk more emotionally, more clearly, more intelligibly about the writer, about his work, recommend books.
At first, only one doll can be used as a game element, which will be the main character in events on various topics, and possibly become calling card your library theatre. Then you can organize a theater of the book and show dramatizations of children's works and fairy tales.

Didactic (discontact) games These are games with predefined rules. This includes such educational games: crossword puzzles, correspondence quizzes, puzzles, bibliographic puzzles, mosaics, lotto, dominoes. The child learns to operate with the knowledge invested in the game unintentionally, involuntarily, while playing, without the visible participation of an adult. Best didactic games compiled according to the principle of self-learning, i.e. so that they themselves direct children to master knowledge and skills.

The children's library may have bibliographic aids in the form of subject toys (made of paper, clay, shreds and other materials), as well as in the form of toy books of various designs.

Marathon of cultural events

Other forms of events

book auction- each participant presents one previously read book so that those present would have a desire to read it. The one with the most votes wins.

Literary carnival. Carnival is a mass folk festival with dressing up, theatrical performances. In the library, you can hold a carnival of literary heroes or a carnival of literary works, where each literary work is spectacularly presented.

Book bugs. The librarian invites the children to take books to read home from a special selection: the books are wrapped in thick paper, and the reader does not see which book he chooses. For courage - receives a prize. When returning a book, it is recommended that you talk to your child about what they have read. This form of work allows you to revive the interest of readers in good, but undeservedly forgotten books.

Folklore gatherings- a form of acquaintance of children with oral folk art, with the artistic creative activity of the people, reflecting their life, views, ideals. Folk art, which originated in ancient times, is the historical basis of the entire world artistic culture, the source of national traditions, the spokesman for national identity. What kind of songs, fairy tales, legends, epics, proverbs did they create! Joys and sorrows, hopes and expectations, dreams of happiness - everything is reflected in this work.

Screen of read books monitors children's reading progress. On the stand screen, next to the image of the recommended books, the children attach their photo after reading it.

Talk show. Literal translation from English means "colloquial spectacle". And this interpretation contains the main genre difference between a talk show and a dispute - dynamism, spectacularity. Talk show host invites interesting people, directs the conversation, leads to the main conclusions, summarizes the statements. Technically equipped libraries can use the WebChat system for interactive. After you ask your guests prepared questions, you can open a channel for questions from remote users. For example: "Book and reading is the path to success."

Book show. This form of event allows you to draw the attention of young people to fiction and is held in conjunction with a fashion house or a young fashion designer. Models for a book show are selected under the impression

And

A game

Bibliographic game

business game

The game is intellectual

The game is historical

Literary game

board game

mobile game

Educational game

career guidance game

The game is psychological

Role play

Family game

Ecological game

Economic game

Mystery game

Competition game

game report

performance game

Journey game

fantasy game

Tour game

Game Library
The illusion of Russian literature
Image cocktail
(meeting someone)
Games Empire
Improvisation
briefing
dramatization

Interview
Sideshow
Literary intrigue
infomania

Inform digest

Inform dossier (collection of materials about someone, about something)

Day of the returned book

forgetful reader day

information day

book day

Open Day

profession day

Specialist Day

Happy Reading Day

Reading Day (family)

Landing literary

Dialog (mass event, with the participation of two parties, for example, a book dialogue - this can be a form of work like reading by roles, or a dialogue between a reader and a librarian on any literary work, or works of one author, be sure to summarize at the end of the event).
stagecoach literary
Discussion
Dispute

Report
Dominoes
Literary duel

F

Magazine

Livejournal

virtual magazine

open magazine

Magazine oral

W

Zavalinka musical
Literary riddles
Fascinating activity
Meeting
The feast is almost educational
offset
finest hour
Starfall poetic

plots and images of fiction and reflect the work of a particular writer, or a particular literary work.

Reading competition- this is the same as the rating of popular books, based on a poll / vote of readers / population.

Flash mob(from English flash mob - “instant crowd”). The event has the effect of surprise and aims to arouse surprise and interest among passers-by. For example: participants in a flash mob in yellow T-shirts and baseball caps with the symbols of the library appear unexpectedly in a certain crowded place in the city, simultaneously open the books they brought with them and read aloud for several minutes, and just as suddenly disperse at the same time.

library cafe- a game version of information work with high school students. Signboard in retro style, librarians - head waiter and waitress. The menu contains the spiritual food of facts: “Fresh News” from newspapers and magazines, assorted “The Way to Success”, dessert “Bestseller by ...” (to the author). "Menu" each library is in accordance with the tastes of its readers and is updated periodically.

book cafe- the story about new books is stylized as a real menu. For example: the "Sea Assortment" section contains two gourmet dishes of Japanese literary exoticism: "sea cocktail" from the works of Yukio Mishima and "sushi bar" from the works of Haruki Murakami. A series of dishes "Roast with spicy sauce" included an easily digestible dish - the work of Darya Dontsova "The Figure of Light Outrageous" and the book of Thomas Swan "Hunting for Cezanne" covered with a crispy crust of adventures, sensations and unexpected clues.

Tasting of literary novelties– informing about newly received literature in the culinary style in the library.

The Saratov Regional Library for Children and Youth has come up with a new form of work - library twilight. In December, on the shortest winter day for teenagers, a literary journey was made through the books of Stevenson, Sabatini, Salgari, Verne. The event took place after the closing of the library in a dark reading room, which was lit only by street lamps from the windows and the illumination of the aquarium. role-playing word game lasted from 19:00 to 21:00.

V.A. Sukhomlinsky: "The most intensive development of the student's personality occurs in the field of free communication, leisure, work, favorite activities, games." Libraries in Russia already have experience in using such forms of events as an elective of success, a family game library, a day of readers' dreams, processions of books, a congress of dreamers, a fence-newspaper.

On the eve of the Olympic Games, libraries can attract the interest of users to a current sporting event with such events as intellectual all-around, a book marathon, literary competitions, and a library and athletic platform.

Literary and game program "Journey through the pages of your favorite books"

Compiled by:

Teacher-librarian

GBOU No. 604 St. Petersburg

Demchenko M.S.

The literary and game program "Journey Through the Pages of Favorite Books" is held during Children's Book Week and is intended for 5th grade students. Five teams (classes) take part in the game. During the program, the teams will visit the stations "Vostochnaya", "Pushkinskaya", "Zamorskaya", "Teremok", "Through the Looking Glass" and answer questions.

Game Goals: teach children to work in a team; develop the cognitive abilities of students; to form a positive attitude towards knowledge, books; to encourage the search for new knowledge, to expand their horizons, to work with the book.

The form: intellectual game-journey through the stations

Preparatory work: divide the participants into teams and choose captains; to select presenters who will read questions at the stations; prepare route maps (Figure 1) according to the number of teams, certificates, prepare five sections in which stations will be located, make signboards with names on the doors.

Game progress:

Organizational stage

The participants of the game line up in the library, where the host introduces them to the conditions of the game and distributes route maps to the team captains. At the signal of the leader, the teams disperse to the stations. Once all five stations have been completed, the teams reconvene to sum up the game.

Librarian:

At the end of March, during the spring holidays, all the children of our country celebrate their name day. The culprits of this celebration are not Sasha and Masha, not Kolya and Tolya, not Katya and Marina, but our faithful friends, books.

The Children's Book Festival lasts all week. Millions of children across the country participate in it. And every day they are waiting for interesting meetings, exciting events.

The good holiday, which has brought us all together today, came to us from the distant military year of 1943. The country was going through a difficult time: three years of war, devastation, hunger, cold. Although adults tried to somehow protect children, to make their lives easier in these terrible years, everyone understood that children had the hardest time.

“There was a war, both bitter and harsh, there was one misfortune for all people. They did not have a separate childhood, but childhood and war were together ... ". In March 1943, adults decided to please the children, to hold a holiday for them. But what? How to distract children from fear, hunger, even for one day, give them a little fun? The writer Lev Kassil thought that more than anything in the world children love to read. The children of war especially loved the books. Many of them could not study: schools were destroyed, there were not enough teachers, few children's books... And Kassil suggested holding a children's book festival. And on March 23, half-starved, poorly dressed children came to the Kremlin Hall in Moscow. But curiosity shone in their eyes: "What will happen there, behind the walls of the main palace of the country?"

And there the writers of their favorite books were waiting for the children, who told about themselves, about their books, answered the children's questions.

The participants of the holiday decided to celebrate the book's name day every year during the spring holidays. And not just one day, but a whole week of holidays to go to children's libraries, read books. And not only in Moscow, but throughout the country.A cheerful inventor and a good children's writer Lev Kassil called this festive week "Knizhkina's Name Day" - that's how children and adults call it since then.

This is how Book Week was born.

Game stage: commands are sent to stations

Questions for the game

Station "Vostochnaya"

    What was the name of the daughter of the chief vizier of King Shahriyar?
    (Schehrazade or Scheherazade)

    How many nights did Shahrazade tell tales to King Shahriyar?
    (1001 nights)

    What was the profession of Aladdin's father from the fairy tale "Aladdin and the Magic Lamp"?
    (tailor)

    What was the name of the princess in the fairy tale "Aladdin and the Magic Lamp"?
    (Budur)

    Where do genies live in Arabian fairy tales?
    (in lamps, jug)

    What magic words opened the door to the treasure cave in Ali Baba and the Forty Thieves?
    (Sim-sim (Sesame), open up)

    What was the name of the sailor who made seven sea voyages?
    (Sinbad)

Pushkinskaya station

1. What fairy-tale heroine fulfilled the requests of her master four times, and took everything away for the fifth time? (Goldfish)
2. What was the name of the dog in “The Tale of the Dead Princess and the Seven Bogatyrs”? (Sokolko)
3. What was the name of the king in "The Tale of the Golden Cockerel"? (Dadon)
4. What did Tsar Gvidon turn into in order to get to Tsar Saltan? (in a mosquito, in a fly or a bumblebee)
5. On what conditions is Balda hired as a priest? (“A year for three clicks on the forehead”)
6. How many years have the devils not paid dues to the priest in “The Tale of the Priest and His Worker Balda”? (three years)
7. How many years did the old man go fishing in “The Tale of the Goldfish”? (30 years and 3 years)
8. What inanimate object had the ability to speak in “The Tale of the Dead Princess and the Seven Bogatyrs”? (Mirror)

Station "Zamorskaya"

1. Which of the heroes of the great Italian storyteller was born in the garden? (Cipollino)
2. The dying swallow became the magical assistant of which fairy-tale heroine? (Thumbelina)
3. Which of the fairy-tale heroes demanded boots for faithful service to the owner? (Puss in Boots)
4. What fairy-tale heroine was so curious and careless that she ate a completely unknown pie as soon as she read the inscription: “Eat me!”? (Alice)
5. Which fairy-tale heroine was so careless that she lost her shoe on the steps? (Cinderella)
6. Everyone knows that trolls are evil creatures. What was the name of the very kind troll? (Mummy Troll)
7. In the basket of which fairy-tale heroine was a pie and a pot of butter? (Red Riding Hood)
8. Faithful helpers, which fairy-tale heroine were the seven wonderful gnomes? (Snow White)

Station "Guess"

1. Which of the literary heroines had unknown friendship, love, pity, compassion, anger and other human feelings? (The Snow Queen)
2. The door in the closet of which fairy-tale hero was opened with a golden key? (Papa Carlo)
3. Which of the literary heroes marked their path in the forest with white pebbles? (Boy-with-finger)
4. Which of the fairy tale characters was lucky enough to travel with wild geese? (to Nils)
5. Who gave their votes for Mowgli, allowing him to stay in a pack of wolves? (Balu, Bagheera)
6. What was the best medicine for Carlson? (Jam)
7. From what plant did Eliza weave shirts for her 11 brothers from the fairy tale “Wild Swans”? (From nettle)
8. What flower was Thumbelina born from (From a tulip)

Station "Teremok"

1. What was the name of the main character in the fairy tale “Finist the Clear Falcon”? (Maryushka)
2. What tasks does the king give to his daughters-in-law in the fairy tale “The Frog Princess”? (Bake a loaf, weave a carpet)
3. What did Ivanushka the Fool have to do so that Elena the Beautiful in the fairy tale “Sivka-burka” becomes his wife? (On horseback, jump to the high tower and remove the golden ring from her hand)
4. What was the name of the youngest son of the old man in the fairy tale “By the command of the pike”? (Emelya)
5. What animal helped Tiny-Khavroshechka? (Pockmarked cow)
6. How was Masha able to run away from the bear in the fairy tale “Masha and the Bear”? (I hid under the pies in the box that the bear took to my grandparents)
7. How did the wolf catch fish in the fairy tale “Sister Chanterelle and the Wolf”? (tail)
8. Who helped the bunny drive the fox out of his hut? (Rooster)

Station "Through the Looking Glass"

You are given two lists. One is the list of authors. The other is a list of books. Connect the author and his work.

    G.N. Troepolsky.

    VK. Zheleznikov.

    Yu.K. Olesha.

    L. Carroll.

    A. Lindgren.

    D. Brown.

    V.P. Astafiev.

    K.G. Paustovsky.

    D. Rowling.

    A.S. Pushkin.

List of works:

    "Three fat men".

    "Ruslan and Ludmila".

    "Roni, the robber's daughter."

    "Horse with a pink mane."

    "Hare paws".

    "Harry Potter And The Chamber of secrets".

    "White Bim Black Ear".

    "The Da Vinci Code".

    "Alice in the Wonderland".

    "Scarecrow".

Answers:

    G.N. Troepolsky - "White Bim, black ear."

    VK. Zheleznikov - Scarecrow.

    Yu.K. Olesha - "Three fat men".

    L. Carroll - "Alice Through the Looking Glass".

    A. Lindgren - "Roni, the robber's daughter."

    D. Brown - The Da Vinci Code.

    V.P. Astafiev - "Horse with a pink mane".

    K.G. Paustovsky - "Hare paws".

    D. Rowling - "Harry Potter and the Chamber of Secrets."

    A.S. Pushkin - Ruslan and Lyudmila.

Station "Merry Confusion" (Appendix 1)

Station "Yumorina" (Appendix 2)

Competition of captains "Patter"

1. There is a pop on a mop, a cap on a pop, a mop under a pop, a pop under a cap.

2. Prokop came - dill was boiling, Prokop left - dill was boiling. Just as dill boiled under Prokop, so dill boils without Prokop.

3. Half a quarter of a quarter of a pea without a wormhole.

4. Mother Romash gave whey from yogurt.

The final stage: At the end of the game, the results are summed up, the teams are awarded with diplomas and certificates.

Appendix 1

Which of the fairy-tale heroes was very fond of the saying "" One head is good, but two is better ""?

Name the heroine of a French fairy tale who was engaged in unskilled labor, cleaned stoves, and cleaned the house.

Name a fairy tale by an Italian writer where all the characters are fruits and vegetables.

Card #2

    Name the heroine of Russian folk tale, which was an agricultural product.

    In what Russian folk tale are the problems of housing or, to put it in a clever language, the problems of housing and communal services solved?

    Name the heroine of a French fairy tale who got her nickname because of the headdress.

    What were the names of the three fat men from the story-tale by Yu. Olesha “Three Fat Men”?

Card number 3

    In what Russian folk tale did the brother disobey his sister, once violated the sanitary and hygienic rules and paid dearly for it?

    Which hero of the French fairy tale was very fond of shoes and how was he nicknamed for this?

    Which hero of a Russian folk tale caught fish in a very original way? What words did he have to say?

    What are the words that A.S. Pushkin finishes "The Tale of the Golden Cockerel"?

Card number 4

    What is the name of the hero of an English folk tale: he built a house in accordance with advanced methods, and his brothers worked in the old way and therefore almost lost their lives.

    What type of energy did Baba Yaga use while flying in a mortar?

    Name the hero of a famous fairy tale by a Russian poet who at the end gets a head injury, loses the power of speech and goes crazy?

    Name the companions of the girl Ellie, who went with her to the Emerald City.

Card number 5

    What fairy-tale hero sowed money, thinking that a money tree would grow and all that would be left was to harvest?

    To which family of poultry does the heroine of a Russian folk tale belong, who carried items made of precious metals for her owners? What was her name?

    In which fairy tale by K.I. Chukovsky are the animals the most cowardly? Why?

    What was the name of the three bears from Leo Tolstoy's fairy tale "Three Bears"?

Card number 6

    Which fabulous bear cub had a friend who bore the name of a five-kopeck coin?

    What heroine of the fairy tale by A.S. Pushkin could dream of a washing machine if she lived in our time?

    What evil sorceress did not wash her face for five hundred years, because she was afraid of water?

    Which math teacher was made famous by a little girl?

Annex 2