Interesting home party games. Interesting comic table contests for a fun company The best party contests

Understand what is drawn

Number of players: any. Additionally: pre-prepared cards with tasks, pens, paper. The essence of the game is to depict the received word (or a group of words) with a drawing, and the quality of the drawing does not matter, the main thing here is to try to convey the meaning of your "creation" as quickly as possible.

The players are divided into two teams. The facilitator invites representatives from each team in turn. They pull out cards at random with tasks and, at the signal of the leader, draw what they got without saying a word. The team tries to guess what the "artist" is representing. It is forbidden to write words and numbers, you can only draw. The team that guesses the most words wins.

You can prepare sets of tasks on various topics:

  • household items (mirror, TV, coffee pot, painting ...)
  • food (pizza, banana, ice cream, cutlet ...)
  • fairy tale characters (Thumbelina, Kikimora, Fairy, Nightingale the robber ...)
  • sports (boxing, figure skating, hockey, basketball ...)
  • professions (accountant, janitor, firefighter, teacher ...)

More complex options -

depict emotions and feelings with the help of drawings:

  • delight
  • sadness
  • astonishment
  • anger
  • pride, etc.

depict abstract concepts with the help of drawings:

  • victory
  • wealth
  • education
  • poetry, etc.

depict with the help of drawings a short note addressed to a friend:

  • Call me tomorrow at 6 o'clock
  • Let's go play football tonight
  • Give me a kitten for my birthday
  • I am ill, I will not go to the cinema, etc.

depict with the help of drawings a proverb (saying):

  • Work is not a wolf, it will not run away into the forest
  • They are greeted according to their clothes, and others according to their minds.

As you can see, you can think of a lot of options for drawing tasks. Try it and you will definitely enjoy this creative game!

Guess who I'm talking about

Number of players: even. Additionally: notepads, pens (pencils), box (hat).

This is a simple and rather fascinating competition for associative thinking and ingenuity, you can hold it at a festive table. The host distributes small pieces of paper and pens to all the guests. They need to write on these pieces of paper the names of various famous personalities, characters from fairy tales, cartoons, etc. - 10-20 words each. Nobody peeps at each other. The leaves are rolled up and placed in a box (hat or something else) and mixed. Then the players are paired and take part in turns.

The leader counts 1 minute with a stopwatch, the player of the first pair pulls out one piece of paper from the box and explains to his partner the identity he got. The more in 1 minute a person can explain the hidden characters, and his partner can guess them, the better for their couple.

You can explain it as you like, in any words, the most important thing is not to say aloud the name of the character himself; if he accidentally let it out, the point is not counted. If the player cannot find the right formulation or his partner cannot guess, then they have the right to get the next task.

What if the same name comes across (and this will be for sure)? Discuss in advance what to do in this case: whether it is possible to repeat the description or not.

At the end, the results are summed up and the pair of players with the largest number of guessed characters is awarded.

Example. Let's say the player got the following characters: Pushkin, Alla Pugacheva, Piglet, Koschey the Immortal. How can you quickly explain to the team? For example, like this: he wrote the novel "Eugene Onegin" (Pushkin); the prima donna of the Russian stage (Alla Pugacheva), a friend of Winnie the Pooh (Piglet), the bony hero of fairy tales (Koschey the Immortal).

Try it, this game of quick wits is very reckless, usually everyone really likes it.

Secret thoughts

In advance, you need to prepare cards with clippings from newspapers and magazines pasted on them. Phrases can be as follows: "Why eat up for the night?", Or "It's time to look for a rich sponsor." The more witty they are, the better. During the game, the presenter with the words "What does Elena think about Olga?", "And what will Olga say in revenge?" invites the girls to pull out a card at random and read out what is written there.

Remember and retell

This is a more complex option. famous game"broken phone".

One presenter and 5-8 players participate in the game (the more, the more fun), the rest of the guests are spectators. The players walk out the door. The presenter calls the first of them and expressively, not too quickly reads to him in the presence of the audience a short story prepared in advance, consisting of 10-13 sentences. The task of the first player is to try to remember this text and retell it to the next player, who was previously outside the door. The second player, in turn, retells to the third what he managed to remember. Etc. As a result, the last participant retells the final interpretation to the audience. Usually (unless, of course, this is a meeting of geeks), the story changes a lot towards the end, so it's a lot of fun!

Barter

The host (hostess) of the party distributes to all guests opaque bags or envelopes, where small items (beads, coins, small buttons, beans, etc.) are placed in advance, 15-20 pieces in each. Then the game begins. Its essence: each participant walks around the room and invites the opponents to guess the number of objects in his fist, asking the question: "Odd-even?" If the opponent guesses correctly, he takes the items in the player's hand. Otherwise, he gives the same number of items from his envelope. If a player has no items left, he is eliminated from the game. The game lasts 10-15 minutes, then the counting begins. The most successful "merchant" wins - the player who has the most items.

Exactly the same

A couple are invited to participate in the game (the players of the pair are conventionally divided into "1" and "2"). The leader's assistant leads the player "2" out the door and blindfolds him. At this time, player "1" comes up with some unusual pose (you can stand, sit on a chair and even lie down). When he is ready, he freezes in this position. Player "2" is introduced. His task - blindfolded, to touch to determine the pose that the player "1" took and to copy it, ie. portray yourself. When he is ready, his eyes are opened. Everyone compares the result. The game can be played as a competition between couples - who will do the best job.

Groupings

One of the participants in the game leaves the room, at this time all the others are divided into 3-4 groups according to some criterion, for example, according to age, eye color, details of clothing, etc. The returning player's task is to guess the sign that unites the groups.

Sleuth in Search of Hidden Words

The game begins with the choice of the "detective", then he is asked to leave the room for a while. At this time, the rest of the players come up with a well-known proverb, proverb, or a line from a famous poem (a line from a song). Let's say the proverb “Truth hurts your eyes” is conceived. This text should be divided into three parts: "truth", "eyes", "pricks, pricks". The "detective" returns, and he is told that the proverb is "hidden" (hidden) and that, starting the search, he can ask any three questions to any three participants in the game.

The "detective" must guess that the text of the proverb is divided into three parts and that the first one, to whom he turns with a question, must insert the beginning of the hidden text into the response phrase, the second - a continuation, the third - last part... Questions and answers can be any, humor and originality are welcome!

Possible questions and answers:"How many months in a year?" - "Tell by truth, I did not count"; "Your favorite hobby? " - “I like to consider eyes movie stars "; "What do elephants eat?" - “I don’t know what elephants eat, but a squirrel can prick nuts ".

  1. Jenga
    For the game, you will need wooden blocks of the same size, smooth and of the same size, it is better to buy a ready-made set for Jenga. A turret is being erected from the blocks. Moreover, each of its next levels fits in the other direction. Then the participants of the game need to carefully pull out any block and put it on the upper level of the turret. This must be done carefully so that the structure does not fall apart.

    And the player whose awkwardness led to the destruction of the tower is considered the loser.

  2. Hat
    This game will require 10 pieces of paper, which each player must have. Participants write any words on all their pieces of paper. Then the sheets of paper with the words are folded into the hat. Each participant, pulling a piece of paper out of his hat, must explain, show or even draw a word he has come across. And the rest must guess it.

    The one who turned out to be the smartest at the end of the game gets a prize. Words are wow!

  3. Associations
    All sit in a circle. A presenter is chosen who speaks any word in the ear of his neighbor. The person who received this word is obliged to quickly communicate it to the player sitting next to him, but in the form of an association. For example, a house is a hearth. And he, in turn, transmits his version to the next participant.

    The game is considered successful if the leader's word has nothing to do with the last association. You can play without even getting up from the table.

  4. Get to know me
    This game will require several volunteers who are seated in one row. The presenter is blindfolded and brought to the volunteers so that he could recognize each of them by touch. Any part of the body can be used for recognition.

  5. Crocodile
    The presenter guesses to the participant a word, which he must show with gestures, facial expressions, but without pointing with a finger or drawing. The rest of the participants must guess this word. It's very funny to watch someone wriggle trying to show some object or phenomenon.

  6. Cucumber
    Excellent game for a large company, because here we need as many people as possible. One is chosen by the leader, and the rest are in a close circle and put their hands behind their backs. Each of those standing in the circle, imperceptibly for the leader, must pass a cucumber (or any other suitable vegetable) behind his back. In this case, imperceptibly you need to bite off the vegetable.

    The host's goal is to catch a player with a cucumber. The caught participant becomes the leader himself.

  7. Danetki
    This is a kind of detective story. The presenter introduces the participants of the game to the puzzle that they have to unravel. To do this, players can ask a variety of questions. But the presenter can only answer them "yes", "no" or "it does not matter."

  8. There is a contact!
    Someone comes up with a word, but the rest of the players say only its first letter. For example, the party is the first B. Each of the participants comes up with his own word, starting with B, and tries to explain it to others. Saying the word is prohibited. As soon as one of the players guesses what is at stake, he needs to shout out: "There is contact!"

    Then both players - the one who made the word and the one who guessed it - communicate their versions of this word. If they turned out to be the same, the game continues further. To do this, the presenter voices the next letter from his word "party". Now players have to come up with words using the first two letters - B and E.

  9. Dirty dancing
    The company is divided into pairs. A sheet of paper is laid out on the floor, one for a couple of dancers. The music turns on and you need to dance on the sheet so as not to touch the floor with your foot. If someone from a pair goes beyond the paper, then any member of this pair must remove some thing. The winner is the one with the most clothes left at the end of the dance. The game is very spicy.

  10. Forfeits
    The moderator takes one item from all the participants and puts them in a bag. Next, a player is selected who will assign forfeits. He is blindfolded, offered to take any object out of the bag and give an assignment to its owner.

  11. Fairy tales with a modern twist
    Why not make the guests laugh each other instead of boring and uninteresting professional conversations? It’s very simple. The participants are given sheets of paper and tasks are given: to present the content of all known fairy tales in a professional language.

    Just imagine a fairy tale written in the style of a police report or a medical history. The author of the funniest fairy tale wins.

And the house party was a success, it is necessary to draw up a cultural program with contests and games.

Bingo

This fun is suitable for a "motley" company, where people of different ages have gathered. You will need a lotto kit: cards, barrels and chips to cover the numbers on the cards. The game consists of three rounds. In each of them, the participants are given a card. Before each round, a prize is announced for the winner. The presenter pulls kegs out of the bag and shouts out the numbers. In the first round, the winner is the one who closed one row of numbers on the card, in the second, the one who closed two rows, and in the third, the one who closed the entire card. Between rounds it is possible to arrange small intermediate competitions, "music" or "dance" pause.

Guess the melody

This game can be played in two ways, depending on how well your guests are with music.

Easy level: the participants are divided into two teams and listen to 10 songs in turn. A piece of music should sound no longer than 15-20 seconds. If one team cannot guess the melody, the right to answer is passed to the opponents. For each correct answer, the team receives one point. The team that scores more points by the end of the game wins.

You shouldn't complicate the task by choosing little-known melodies, because the goal of the game is not to test your musical memory, but to have fun.

Difficult level: participants are divided into two or more teams. One of the team members comes up to the presenter and receives a card with the name of the song. He must hum, whistle, knock this melody, etc. to your teammates. If they cannot guess the melody, the right to answer goes to the rivals. One point is given for each correct answer. The team that scores more points by the end of the game wins.

Forfeits

Each participant puts a phantom - some small object (fountain pen, keychain, lipstick) into a hat, a saucepan or an opaque bag. One of the players turns his back, and the leader, without looking, takes out one item from his hat, each time asking: "What should this phantom do?" The player standing with his back comes up with tasks: sing a song, jump on one leg, crow. The nature of the assignments depends on the company. After that, each "phantom" performs the assigned task.

Nonsense

The participants are divided into two teams. From each of them, one person approaches the presenter. He gives them a card with a word written on them. The words should be different. The player must, without resorting to words, "explain" to his team the hidden word. You can only use facial expressions and gestures. If the team guesses the word, it scores one point. The first team to reach ten points wins. First, it is advisable to think simple words(names of animals, natural phenomena, vehicles, profession), and then move on to more complex concepts (loyalty, love, rest, atom), the names of cities and countries.

Pygmalion

Men and women are divided into two teams. Each of them gets balloons different color and forms, colored paper, marker, scissors and scotch tape. The women's team should create a "statue" of the ideal man, and the men's team - the ideal woman.

If the company has an unequal number of women and men, you can arbitrarily split into two teams and, using the same equipment, create any "sculpture": a snowman, a "beloved" boss, a statue of love.

"Drunken checkers"

You will need a chessboard and twenty glasses. If there is no real chessboard, you can draw it in advance on a piece of Whatman paper. Ten glasses are filled with red wine, and ten more with white. Drinks can be chosen at will: make a "stronger" version with vodka and cognac, or vice versa, an option for non-drinkers with tomato juice and mineral water. The rules are the same as in ordinary checkers, but before removing the played "piece" of the opponent from the board, you must drink a glass.

Eiffel Tower

For this game you need a set of dominoes. Objective: to build a tower of "dominoes". Two knuckles are placed vertically, the top one horizontally, etc. Participants place one tile at a time. The one, through whose fault the tower will collapse, must pay a pre-agreed "penalty": cough up, drink a glass of champagne.

Nose to nose

This competition is held at the table. You will need a matchbox lid. The first participant puts it on his nose and hands it over to his neighbor. He, also without helping his hands, takes the cap on his nose and passes it on to the next participant. The game is played in a chain. The one who drops the box is eliminated, and the game continues further in a circle until one participant remains or until he gets bored.

Dance floor

On the floor is spread a newspaper - "dance floor", to which a couple is invited to participate in this entertainment. Partners should dance to fiery music without stepping over the edges of the newspaper. After 30 seconds, the music is stopped, the newspaper is folded in half and the dance continues. After another 30 seconds, the newspaper is folded in half again, and so on. Usually the competition ends with the partner holding his lady in his arms, trying to dance on one leg.

Moonwalkers

This competition is suitable for a very relaxed company. All participants get on all fours and begin to crawl one after the other in a circle, repeating: "What an awesome moonwalker I am." The phrase should be pronounced very seriously and thoughtfully. The one who laughs is out of the game. The most convinced "moonwalker" wins.

Dress lady

Men and women are paired. Each woman holds a rolled up ribbon in her hand. The man takes the end of the ribbon with his lips and, without the help of his hands, wraps it around his lady. The winner is the one who completes the task faster or whose outfit is "more elegant". For a more relaxed company, tapes can be replaced with toilet paper.

Profitable investment

Men and women are paired. Each pair is given an equal amount of "money". These can be real small denomination bills or just candy wrappers. The presenter invites women to open as many deposits as possible within a minute. Banks can be pockets, collars, lapels, and other secluded spots on your partner's clothing. At the signal, the women hide the "bills" in the clothes of their partners. A minute later, the host stops the game and invites the ladies to change places and find all the hidden money within a minute.

"Slaughter cocktail"

This competition is held at the table. The guests in a circle pass a glass to each other. Everyone pours some drink into it. Anyone who has a glass overflowing and the drink overflows should say a toast and drink the resulting "cocktail".

Brook

A path of wallpaper or a narrow long rug - "trickle" is spread on the floor. Women are offered to walk along the "stream", spreading their legs wide apart so as not to wet their shoes. After all the ladies have “walked” along the brook, they are offered to take turns to try again, but with their eyes tightly tied. One participant remains in the room, while the other ladies leave the room so as not to see how their rival friend is doing the task. A participant with a blindfold passes the "trickle", with the presenter's permission, removes the blindfold and sees that a man is lying face up on the wallpaper path. Of course, the man lies down on the "trickle" after the woman has completed the task, but has not yet had time to remove the blindfold from her eyes. The lady is, of course, embarrassed. The next participant is invited to the room. When everything is repeated, the first contestant is already laughing along with everyone.

Push up

Only men participate in this competition. They are blindfolded and offered to push up from the floor as many times as possible. After the participants have completed several push-ups, the presenter says that the floor is not clean enough, and that the men do not get dirty, he suggests laying paper. In this case, the blindfolds from the eyes of the participants are not removed. Pieces of wallpaper or sheets of Whatman paper with full-length silhouettes of naked women painted on them are spread on the floor. Men continue to carry out the task already on these silhouettes. After a while, the presenter takes off the bandages and asks the participants to continue push-ups. Fans keep score, cheer participants up, give them hints.

Regardless of why a cheerful adult company has gathered at the table - an anniversary or just a birthday, it does not prevent the birthday person from preparing in advance. Of course, a good menu, suitable drinks, appropriate music are an important part of spending time together. But funny contests for adult company at the table or in nature will allow you to achieve a special effect.

The company may include both old friends and unfamiliar people. It is possible that informal communication is organized for people who generally see each other for the first time. These can be people of different ages - men and women, boys and girls. Whatever communication is supposed to be, having at least a conditional plan of action, including contests for young people, quizzes for adults, funny jokes and theatrical performances, means ensuring the success of any event!
So, contests for young people: students, schoolchildren, adults, young at heart!

  • Cheerful competition at the table "Thoughts"

    A musical selection is prepared in advance, where desires or funny statements are expressed in songs. For example, “I am a chocolate bunny, I am an affectionate bastard ...”, “And I am unmarried, someone really needs it ..”, “It's great that we all gathered here today ..”, etc. The presenter simply approaches each guest and puts on his head a magic hat that can read minds.

  • Carbon monoxide competition "Milk a cow"

    On a stick, a chair ... (whichever is more convenient for you), 1 ordinary medical glove is fixed for each participant in the competition, we make tiny holes at the end of each finger and fill the glove with water. The task of the participants is to milk the glove.
    Delight is indescribable for both the participants and the audience. (Especially if no one saw how to milk the cow and the company drank a little). The mood above the roof will be provided !!!

  • Contest "Guess the Animal"

    It is necessary to prepare several photographs of famous stars in advance. Only one person participates in the competition - the presenter. The presenter chooses a player from the hall, the player turns away, the presenter says - I show the audience a photo of the animal, and you ask leading questions, and we will all say yes or no. Everyone except the player sees the photo (for example, Dima Bilan in the photo), everyone starts laughing, and the player thinks that this is a funny animal and starts asking carbon monoxide questions:
    - does he have a lot of fat or not?
    - Does he have horns?

  • Mobile competition for the company

    There are two large, but equal in size teams. Each participant ties an inflated balloon of his team's color to his leg with a string. The thread can be of any length, although the longer the better. The balls must be on the floor. On command, everyone begins to destroy the balls of their opponents, stepping on them, at the same time, preventing them from doing it with their own. The owner of the burst ball moves aside and ends the battle. The winner is the team whose ball will remain the last on the battlefield. Funny and not traumatic. Checked. By the way, each team can develop some strategy and tactics of warfare. And the balls may not be the same color in a team, but for a successful battle you need to know your partners well.

  • Competition for the thirsty (can be held in nature) -)

    You need to take about 10 plastic glasses, fill them in front of the participants of the competition with various drinks (both tasty and deliberately "spoiled" with the addition of pepper salt or something like that, but most importantly compatible with life). Glasses are stacked. Participants take turns throwing a ping pong ball into glasses and in which glass the ball fell, the contents of this glass are drunk.

  • Make a Wish Contest

    Participants collect any one item, which is put into a bag. After that, one of the participants is blindfolded. The presenter pulls out things in turn, and the blindfolded player comes up with a task for the owner of the pulled out item. Tasks can be very different: dance, sing a song, crawl under the table and hum, and so on.

  • Competition for the anniversary "Fairy tales in a modern way"

    Among the people invited to the birthday, of course, there are representatives different professions... Each of them is a professional in his field, and has, of course, a full set of terms and specific vocabulary inherent in the people of his profession. Why not make sure that instead of boring and uninteresting professional conversations, the guests would not make each other laugh? This is done simply.
    The participants are given pieces of paper and tasks are given: to present the content of all known fairy tales in a professional language.
    Imagine a fairy tale "Ognivo", written in the style of a police protocol or a psychiatric case history. And what about the "Scarlet Flower" as a description of a tourist route?
    The author of the funniest fairy tale wins.

  • Guess the Picture Competition

    The presenter shows the players a picture, which is covered by a large sheet with a hole two to three centimeters in diameter in the middle. The presenter moves the sheet over the picture. Participants must guess what is shown in the picture. The winner is the one who guesses faster.

  • Writing competition (fun)

    The player sits in circles and everyone is given blank sheets of paper and pens. The moderator asks the question: “Who?”. Players write the names of their heroes at the top of the sheet. After that, fold the sheet so that the written is not visible. After that, they pass the sheet to the neighbor on the right. The host asks: "Where did you go?" Everyone writes, folds the paper and passes it to the neighbor on the right. Host: “Why did he go there?”…. Etc. After that, a fun reading together begins.

  • Incendiary game "Let's dance !?"

    The preparation is simple: a scarf is selected and a presenter is responsible for musical accompaniment... The main task of the presenter is to provide the competition with fast, incendiary melodies that can make the participants want to perform the most incendiary steps and pirouettes.

    All those taking part in the entertainment stand in a large circle. The first dancer is selected. This may be the hero of the occasion, if there is none, you can determine by drawing lots or counting. The player stands in an impromptu circle, a scarf is tied to him, the music starts, and everyone dances. Having made several or many movements, the dancer must transfer his attribute to another person standing in the circle. The scarf must be tied around the neck with a knot, and even kiss the "heir". The new dancer takes the place of the previous one and performs his steps. The dance lasts as long as the musical accompaniment lasts. When the leader turns it off, the dancer who remains in the circle is taken by surprise and forced to shout something like "ku-ka-re-ku." The more unexpectedly the music stops, the more fun it will be for those present.

  • Competition "Dress each other"

    This is a team game. Participants are divided into pairs.
    Each couple chooses a pre-prepared package, which contains a set of clothes (it is necessary that the number and complexity of the items be the same). All participants in the game are blindfolded. On command, one of the couple must touch the other with the clothes from the bag he received in one minute. The winner is the couple that "dresses" faster and more correctly than others. It's fun when there are two men in a pair and they get a bag of purely female clothes!

  • Wild boar hunting competition

    To play you will need several teams of "hunters", consisting of 3 people and one "wild boar". "Hunters" are given cartridges (it can be any piece of paper) after which they try to hit the "boar". The target can be a cardboard circle on which the target is drawn. This circle with a target is attached to the "wild boar" on the waist in the lumbar region. The task of the "boar" is to run away and dodge, and the task of the "hunters" is to hit this very target.
    A certain time is recorded during which the game is running. It is advisable to limit the space for the game so that the game does not turn into a real hunt. You need to play the game in a sober state. It is forbidden to hold the "boar" by the teams of the "hunters".

  • Greedy

    There are many balls scattered across the floor.
    Those who wish are called. And on command, to fast music, each of the participants must take and hold as many balls as possible.

  • Contest "Try, guess"

    The participant stuffs a huge piece of bun into his mouth so that it is impossible to speak. After that, he receives a text that needs to be read. The participant tries to read it with expression (it is desirable that it was an unfamiliar verse). The other participant needs to write down everything that he understood, and then read aloud what happened. As a result, its text is compared with the original. Instead of a bun, you can use another product that is difficult to pronounce words with.

  • Competition "Overcome the Obstacle"

    Two couples are invited to the stage. Chairs are placed, a rope is pulled between them. The task for the guys is to pick up the girl and step over the rope. After the first pair has done this, the second pair does this as well. Next, you need to pick up the rope and repeat the task again. The rope will go up until one of the pairs will cope with the task. As it has already become clear, the pair that fell before the other pair loses.

  • Competition "Potato"

    To participate in the competition, you need 2 players and two empty packs of cigarettes. Ropes are tied to the belt to the players, at the end of which a potato is tied. The essence of the competition is to push the empty pack to the finish line faster with this very potato, which dangles at the end of the rope. Whoever gets to the finish line first wins.

  • Clothespins competition

    Come out into the spotlight of the couple. All participants attach 10-15 clothespins to their clothes. Then everyone is blindfolded and played fast music. It is necessary for everyone to remove as many clothespins as possible from their rivals.

  • Competition "Who is Faster?"

    Two teams are recruited, five people each. A pot of water is placed in front of each team, the water in both pots is at the same level. Which team will quickly drink water from the pots with the help of spoons, that team won.

  • Competition "Diver"

    Those wishing to take part in this competition are invited to put on fins and look from back side through binoculars, cover the specified distance.

  • Competition "Associations"

    The participants in the game stand in a row or (everyone sits in a line, the main thing is to make it clear where the beginning and where the end is). The first one utters two completely disconnected 2 words. For example: tree and computer. The next player must connect the unconnected and describe the situation that could happen with these two items. For example, "My wife is tired of the fact that her husband is constantly sitting at the computer, and he settled with him in a tree." Then the same player says the following word, for example “Bed”. The third participant must add this word to this situation, for example “Sleeping on a branch has become not so comfortable as on a bed”. And so on until fantasy is enough. You can complicate the game and add the following. The presenter interrupts whoever of the participants and asks to repeat all the spoken words, the one who does not know how to do this is eliminated from the game.

  • Competition "How to use?"

    The competition requires 5 - 15 people. Any object is placed on the table in front of the players. Participants should take turns talking about how the item is used. The use of the item should theoretically be correct. Anyone who could not come up with a use for the subject is eliminated from the game. The one who remains the last in the game is the winner.

    You can complicate contests and make them more creative, creative. Be in joy not only on holidays. Give laughter and smiles to friends, family and friends.


  • We have games for children, but adults also sometimes want to have fun. I decided that the section with games for adults would not hurt us, and I ask everyone to take part in filling it out. Send your games through the submission form below, or simply by mail.

    A train

    The company sits down, forming a circle, or at least just a closed chain. An object (Piece) is taken, which is convenient to hold and transfer. Further, the Stuck is passed from hand to hand in a circle, and the whole company at the same time says the following words in chorus: "Chukh-chukh-chukh, the wheels knock, the train rushes me forward. Whoever gets off at the stop will dance and sing for us."... The person who has a Stuck in his hands at the last word must sing or dance (any amateur performance will do).

    A family of idiots

    Several people (no more than five) are selected from the company and put out the door. And then one person at a time is invited inside. When the "Victim" enters, the company surrounds her with wild cries of "We are the Adams family, a family of idiots! Please us! Make it so that we clap you!" And "Victim" is forced to entertain the crowd with songs, dances, etc., and "Family" must repeat all her actions. The winner falls into the close embrace of the family, and the next victim is called.

    The winner is the one who (you guessed it) pats.

    Compliments

    Several people are selected from the company, about eight, preferably an equal number of persons, both male and female. They are unobtrusively lined up, observing the "boy-girl" alternation. Each of them, in turn, must praise some part of the body of the person standing next to him. From left to right. Then - in the opposite direction (if there are a lot of people, then it is not necessary). And the audience remembers all this. And the most important thing! Now each of the players kisses the place that he praised the neighbor.

    Who will "sew" faster

    Two teams of players must "sew" all team members to each other at speed. Instead of a needle, a spoon is used, to which a thread, twine is tied. You can "sew on" through a strap, a strap, a loop on your trousers, in a word, through something that will not offend your partner's dignity.

    What's behind your back?

    Two opponents are pinned on their backs with clear pictures (drawings) and paper circles with numbers, for example: 96, 105, etc. the players come together in a circle, stand on one leg, squeeze the other under the knee and hold them with their hand. The task is to stand, jumping on one leg, look behind the opponent's back, see the number and see what is drawn in the picture. The winner is the one who first "decoded" the opponent.

    Rip off the hat

    Two players can compete, or two teams can compete. A circle is drawn. Players enter the circle, each of them has a left hand tied to the body, and a hat on their head. The task is simple and difficult - to take off the enemy's hat and not allow him to take off his. For each cap removed, the team receives a point.

    Get out the boxes

    Sit on a stool, curl your legs and, without touching the floor with your feet and hands, reach out with your teeth a box of matches that stands on the bottom of one of the back legs of the stool. You can spin on the stool as you like.

    Salute

    Salute with your right hand, and simultaneously stretch your left forward with a protruding thumb, while saying: "Vo!" then clap your hands and do the same, but quickly changing hands.

    A spoon on a leg

    The stool turns over, a player with a blindfold becomes his back to each of its legs. In the hands of the participants, a tablespoon. At the signal from the presenter, they take three steps forward, turn around and try to put down, attach the spoon to their leg as soon as possible. The first two who succeed wins.

    Push the core

    1/3 cup of water is poured into several balloons. Then the balloons are inflated to the same size. Circles with a diameter of 1.5 meters are drawn in the room (hall) with chalk. The competitor must push the balloon - the "core" as far as possible, as is done in athletics. The winner is the one who pushed him farthest.

    Blow into the box

    Empty the box of matches. Pull it out halfway and, holding it to your mouth, blow hard. The box can fly quite far away. Host an aerial shooters competition. With such a paper box flying out of the box, you can:

    • try to get into a small chalk circle
    • knock down a light paper target
    • get a box into a basket set on the floor
    • try to set a record, i.e. "push" the box over some kind of bar

    Who quickly?

    The players are divided into two teams. The facilitator gives two empty boxes without an inner paper box. Objective: to quickly pass the boxes to teammates ... by nose. If the box falls, it is lifted, put on the nose, and the competition continues. Everything seems to be simple, but dexterity is indispensable.

    Newspaper note

    From the headlines of various newspapers and magazines, they must first be cut out, the players must compose a short humorous story, a criminal chronicle, an official editorial, a feuilleton, a reportage, an interview, an essay, an advertisement, an advertisement, etc. it takes paper, glue, a paintbrush, and a sense of humor. Forward!

    Remember without looking

    (visual memory)

    Does each of us have a good idea of ​​what he almost always has in front of his eyes in the room where he lives, where he studies? Suddenly, without warning anyone, hold a competition, who will tell you more precisely how many pictures are on the wall, what curtains are on the window, what pattern is on the wallpaper, who is taller - Kolya or Vitya, etc.

    Drawing from words

    (auditory and visual memory)

    To play the game, it is necessary that one of the players schematically depicts something not very complicated on paper, for example, a house with smoke coming out of a chimney and birds flying in the sky. The presenter shows the picture to one of the players and then hides it. The one who saw her, in a whisper, tells the second what is depicted on it. The second retells in a whisper what he heard to the third, etc. the last one to know the content of the picture is the one who will depict it. What he drew is compared with the picture itself, then the quality of the oral story about it, in which all the players participated, are assessed.

    Repeat

    This game is useful because it trains your memory perfectly. Players take turns (in a circle) to pronounce words either on a pre-agreed topic, or just any. In this case, he must first repeat all the previously named words. Example: "love" - ​​"love, distribution" - "love, distribution, play" - "love, distribution, play, commentator" ... Anyone who gets confused is given an attempt to improve. If the player cannot repeat the entire row a second time, he is eliminated. The last remaining is the winner.


    Since we always have children in our company, our entertainment is appropriately softened. I'll describe a couple of games to you. blindfolded trying to feed each other. very fun feeding blueberry jam, chocolate cake, anything that can stain. And then there is the game "Lunokhod". Chkm more company and the closer the party ends, the more interesting. All players sit in a circle and start playing "serious peepers", you can't laugh, but you can make faces to make the others laugh. Whoever laughs first starts walking / running / prancing on all fours, etc. in a circle, shouting "I am the lunar rover alone!" The next one who laughs takes a position behind the first, only shouting "I am Lunokhod two!" And so on, until the most serious winning player. there are also interesting games that you can play in a company, for example, in the mafia.
    Here are the rules for playing the mafia:

    Professional rules of the Mafia game

    Ten people participate in the game. The presenter observes the progress of the game and regulates its stages.

    To determine the roles, the leader deals cards face down: one to each player. There are 10 cards in the deck: 7 red cards and 3 black cards. The Reds are civilians, and the Blacks are mafiosi.

    One of the 7 red cards differs from the others - this is the Sheriff card - the leader of the Reds. “Blacks” also have their leader - the Don card.

    The game is divided into alternating stages of two types: day and night.
    Purpose of the game: Blacks must eliminate Reds and vice versa.

    More details ...

    Ten players sit down at the game table. The host announces "night" and all players put on their masks. After that, in turn, each player removes the mask, chooses a card, remembers it, the leader removes the card and the player puts on the mask.

    Participants in bandages tilt their heads down so that the movements of neighbors or the play of shadows do not become a source additional information for them.

    The host announces: "The mafia is waking up." The participants who received black cards, including the Don of the Mafia, take off their blindfolds and get to know each other and the Presenter. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the "Reds". The "contract" should be carried out quietly so that the "Red" players sitting next to them do not feel the movements. The host announces: "The mafia is falling asleep." After these words "Black" players put on the bandages.

    The host announces: "Don is waking up." Don opens his eyes and the Host meets Don. In the following nights, Don will wake up with the goal of finding the Sheriff of the game. Host: "Don is falling asleep." Don puts on a bandage.

    Host: "The Sheriff is waking up." The Sheriff wakes up and meets the Leader. On the following nights, the Sheriff will be able to wake up and look for the Blacks. Host: "The Sheriff is falling asleep."

    Host: “Good morning! Everyone is waking up. "

    First day. Everyone takes off the bandages. In the afternoon there is a discussion. According to the professional rules of the game Mafia Each player is given one minute to express their ideas, thoughts and suspicions.

    The Reds must identify the Black players and take them out of the game. And the Blacks provide themselves with an alibi and take out a sufficient number of Red players from the game. Blacks are in a better position because they know who is who.

    The discussion begins with player number one and then in a circle. During the day's discussion, players can nominate players (no more than one per player) in order to take them out of the game. At the end of the discussion, the candidates are voted for. The candidate with the most votes is eliminated from the game.

    If only one candidate is nominated for the first round (Day), she will not vote. During the next rounds (Days), any number of candidates is voted on. The eliminated from the game has the right to the last word (duration - 1 minute).

    In the game there is a term "Crash". This is a situation in which two or more players get the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their "redness" and stay in the game. A re-vote is in progress. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to the vote: "Who is in favor of all voters leaving the game?" If the majority votes for elimination, the players leave the game; if they vote against, they remain; if the votes are equally divided, the players remain in the game.

    After the first circle, night falls again. During this and the following nights, the mafia has the opportunity to "shoot" (a gesture agreed at the beginning of the game). The “shooting” takes place as follows: on the first night, those who agreed on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with their eyes closed!).

    After the words “the mafia goes hunting”, the presenter announces the numbers of the players in turn, and if all the mafiosi on this number shoot at the same time, then the object is hit. According to the rules of the game Mafia If one of the members of the mafia "shoots" at a different number, or does not "shoot" at all, the Host fixes a mistake. "Shooting" occurs by simulating a shot with your fingers. The host announces: "The mafia is falling asleep."

    Then the Host announces: "Don is waking up." Don wakes up and tries to find the Game Sheriff. He shows on his fingers to the Leader any number behind which, in his opinion, the Sheriff is hiding. The presenter with a nod of his head either confirms his version, or denies it. Don falls asleep.

    The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader's answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

    If the mafia eliminated the player at night, the host announces this and gives the last word to the victim. If the mafia misses, the host announces that the morning is really good, and no one was hurt at night.

    The discussion of the second day begins on the next, after the player who spoke first in the previous round.

    During this and the next round, everything happens in the same way as on the first day. Nights and days alternate until a team wins.

    The game ends with the victory of the Reds when all Black players are eliminated. "Black" wins when there is an equal number of "Reds" and "Blacks".

    The subtleties of the rules of the mafia game:

    1.
    The player is obliged to draw his game number.
    2. The player has no right to swear, make a bet, or appeal to any religion, use foul language, insult players. For this, the Leader removes the offending player from the game.
    3.
    The player is not allowed to say the word "Honestly" or "I swear" in any form. For this violation, the player receives a warning.
    4.
    The player has no right to deliberately pry "at night". Upon detection of this violation, the player is removed from the game, and usually loses the opportunity to visit the Club for a long time. In case of involuntary peeping, the player is removed from the game.
    5.
    A player has the right to nominate only one candidate.
    6.
    The player has the right to withdraw his candidacy within the framework of his speech.
    7.
    The player has the opportunity to vote for only one candidate.
    8.
    When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the presenter's word “Thank you”. A voice placed after the word "Thank you" or together with the word "Thank you" is not accepted. The presenter counts the voice only if the hand touches the table.
    9.
    If during voting the player touches the table with his hand before the word “Thank you” and then removes it, then he is immediately removed from the game.
    10.
    If the player has not voted, his vote is assigned to the last voted.
    11.
    The "black" player has the right to "shoot" only once. "Shot" is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice) the Host registers a miss. A miss is also recorded if the player “shoots” between the named Leading numbers.
    12.
    The “red” player at night has no right to show the Sheriff with signs who to check. For this violation, the player is removed from the game.
    13.
    The "black" player at night has no right to show Don with signs who to check. For this violation, the player is removed from the game.
    14.
    The player has no right to sing, dance, hit the table, speak and perform other actions that are not part of the players' “night” behavior, "at night". For this violation, the player receives a warning from the Host.
    15.
    Don and Sheriff have no way to check on the first night.
    16.
    Don and Sheriff have the right to check no more than one player each at night.
    17.
    The player is not allowed to speak out of turn. For this violation, he receives a warning from the Host.
    18.
    The player has the right to speak during the daytime discussion for no more than 1 minute. For non-compliance with the regulations, the player receives a warning.
    19.
    During the "Car Crash", the player has the right to speak for 30 seconds. For non-compliance with the regulations, the player receives a warning.
    20.
    After the leader's phrase "Night is coming", the player must immediately put on a bandage. In case of delay, the player receives a warning.
    21.
    The Host has the right to issue warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract the players, c) other violations, the degree of which is determined by the Host.
    22.
    If the player uses profanity, “inhuman” and “obscene” behavior of the player at the gaming table (including due to the excessively “alcoholic and cheerful” state of the player!) Or insults another player, the player may be removed from the game by decision Leading.
    23.
    According to the professional rules of the Mafia game, a player who has received three warnings is deprived of his word for one round. If a player receives a third warning after his performance on a circle, then he will lose his word for the next round.
    24.
    The player on the fourth warning is removed from the game.
    25.
    The player who filed a protest before the end of the game is removed from the game.
    26.
    The rules of the mafia game provide that a protest can be accepted for consideration by the Host only after the game is over.
    27.
    The game is canceled, its result changes or is replayed if the protesting team (in full) + one player from among the opponents votes for the protest.
    28.
    A player who is eliminated from the game leaves the game table immediately.
    29.
    In case of any removal from the game, the player does not have the right to have the last word.

    There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules of the card game in Mafia is the most interesting and balanced. In any case, the Mafia is a fascinating psychological board game that is capable of delivering incomparable intellectual pleasure.